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GameStar 2004 May
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winamp501_full.exe
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INI File
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2003-09-30
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4KB
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100 lines
[preset00]
fRating=3
fGammaAdj=2
fDecay=1
fVideoEchoZoom=1.816695
fVideoEchoAlpha=0.4
nVideoEchoOrientation=1
nWaveMode=5
bAdditiveWaves=1
bWaveDots=1
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=1
bSolarize=1
bInvert=0
fWaveAlpha=1
fWaveScale=0.498315
fWaveSmoothing=0.75
fWaveParam=0
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1
fWarpScale=1
fZoomExponent=1
fShader=0
zoom=1
rot=0
cx=0.5
cy=0.5
dx=0
dy=0
warp=1
sx=1
sy=1
wave_r=0.5
wave_g=0.5
wave_b=0.5
wave_x=0.5
wave_y=0.95
ob_size=0.005
ob_r=0
ob_g=0
ob_b=0
ob_a=1
ib_size=0
ib_r=0
ib_g=0
ib_b=0
ib_a=0
nMotionVectorsX=31.199999
nMotionVectorsY=2.280001
mv_dx=0
mv_dy=0
mv_l=2.5
mv_r=1
mv_g=1
mv_b=0.8
mv_a=0.1
per_frame_1=warp=0;
per_frame_2=
per_frame_3=framethird = frame%3;
per_frame_4=
per_frame_5=x1 = 0.5 + 0.15*sin(0.416*time) + 0.15*sin(0.832*time) + 0.1*sin(1.324*time);
per_frame_6=x2 = 0.5 + 0.15*sin(0.341*time) + 0.15*sin(0.768*time) + 0.1*sin(1.523*time);
per_frame_7=x3 = 0.5 + 0.15*sin(0.287*time) + 0.15*sin(0.913*time) + 0.1*sin(1.142*time);
per_frame_8=r1 = 0.5 + 0.15*sin(0.512*time) + 0.15*sin(0.943*time) + 0.1*sin(1.024*time);
per_frame_9=r2 = 0.5 + 0.15*sin(0.483*time) + 0.15*sin(0.879*time) + 0.1*sin(1.423*time);
per_frame_10=r3 = 0.5 + 0.15*sin(0.531*time) + 0.15*sin(0.671*time) + 0.1*sin(1.442*time);
per_frame_11=g1 = 0.5 + 0.15*sin(0.248*time) + 0.15*sin(0.829*time) + 0.1*sin(1.623*time);
per_frame_12=g2 = 0.5 + 0.15*sin(0.461*time) + 0.15*sin(0.699*time) + 0.1*sin(1.254*time);
per_frame_13=g3 = 0.5 + 0.15*sin(0.397*time) + 0.15*sin(0.768*time) + 0.1*sin(1.157*time);
per_frame_14=b1 = 0.5 + 0.15*sin(0.211*time) + 0.15*sin(0.652*time) + 0.1*sin(1.865*time);
per_frame_15=b2 = 0.5 + 0.15*sin(0.333*time) + 0.15*sin(0.978*time) + 0.1*sin(1.359*time);
per_frame_16=b3 = 0.5 + 0.15*sin(0.475*time) + 0.15*sin(0.791*time) + 0.1*sin(1.011*time);
per_frame_17=wave_x = if(equal(framethird,0),x1,if(equal(framethird,1),x2,x3));
per_frame_18=wave_r = if(equal(framethird,0),r1,if(equal(framethird,1),r2,r3));
per_frame_19=wave_g = if(equal(framethird,0),g1,if(equal(framethird,1),g2,g3));
per_frame_20=wave_b = if(equal(framethird,0),b1,if(equal(framethird,1),b2,b3));
per_frame_21=
per_frame_22=volume = 0.3*(bass+mid);
per_frame_23=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
per_frame_24=lastbeat = lastbeat + equal(lastbeat,0)*time;
per_frame_25=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
per_frame_26=peakbass_att = max(bass_att,peakbass_att);
per_frame_27=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
per_frame_28=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
per_frame_29=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.99 + (1-above(time - lastbeat, 2*beatrate))*0.998);
per_frame_30=lastbeat = beat*time + (1-beat)*lastbeat;
per_frame_31=peakbass_att = max(peakbass_att,1.1*meanbass_att);
per_frame_32=dx = if(beat,1-2*rand(2),0);
per_frame_33=ob_a = if(beat,0,0.65);
per_frame_34=mv_a = if(beat,1,0.05);
per_pixel_1=dy = 0.004 + 0.0005*sin(10*x+0.459*time) + 0.0005*sin(14*x+0.325*time) + 0.0005*sin(1.231*time);
per_pixel_2=//dx = dx + 0.0001*sin(9*y+0.612*time) + 0.0001*sin(13*y+0.429*time) + 0.0001*sin(1.027*time);